Armatus difficulty settings do not exist in the playable Steam demo. As of the current pre-release builds, Counterplay Games has not included an in-game option to adjust combat challenge, enemy health, or damage modifiers. While players have actively requested selectable modes on the Steam community forums, the developer has only acknowledged the feedback without officially confirming whether difficulty options will be implemented for the full release.
Are Difficulty Settings Available in the Armatus Demo?
The Steam demo for Armatus (a third-person roguelite shooter by Counterplay Games published by Fictions) offers only a single baseline difficulty. Players load directly into runs through the ruins of Paris wielding weapons like shotguns, SMGs, and scythes alongside celestial abilities, with no pre-game or pause-menu difficulty selection.
Because the demo lacks difficulty toggles, every player encounters identical combat scaling, encounter layouts, and boss encounters. Encounters that test survival include:
- The Monument Boss Fight: An arena boss encounter featuring a shielded opponent that charges players. Players must navigate infinite minion spawns and slowing ground effects while luring the boss into walls or destructible pillars to expose its back.
- Defend the Pyre and Timed Events: Specific high-intensity challenge rooms reported by players on Steam forums as noticeably harder than standard clearance rooms.
- Run Modifiers: Randomized run mechanics encountered during progression, such as the "tactical disadvantage" modifier.
Community Requests for Difficulty Settings
Player reaction to the fixed difficulty level in the demo has been sharply divided on the official Steam discussions:
- Requests for Easier or Casual Modes: Some players found the experience overly punitive, particularly during the Monument boss encounter. Complaints highlighted the combination of infinite add spawns, persistent ground slowdown zones, and PC performance stutters that made dodging difficult. Forum users suggested adding an Easy or Casual setting with faster health regeneration to help less experienced shooter players navigate runs.
- Requests for Harder Modes: Other players reported completing the demo with relative ease once they learned boss patterns and prioritized DPS directly on bosses rather than chasing minions. These players requested Hard or Super Hard modes to provide greater replayability and challenge.
- Proposed Tier Structure: One detailed community proposal asked Counterplay Games to add four distinct difficulty settings: Easy/Casual, Normal, Hard, and Super Hard.
Developer Response and Full Game Status
Counterplay Games developer Sam responded directly to community threads requesting difficulty settings and co-op on the Steam forums, thanking players for testing the demo and stating that the team appreciates the feedback.
However, official developer notes have not confirmed whether selectable difficulty tiers, custom run sliders, or adaptive mechanics will make it into the final product. The full game is scheduled to launch on Windows PC on January 7, 2027. Any updates regarding difficulty options prior to release will depend on future patch notes or announcements from Counterplay Games on the official Steam community hub.
Frequently Asked Questions
Can you change the difficulty in the Armatus demo?
No. There are no settings or menu toggles to alter the game difficulty in the demo build. All players experience the same damage values, enemy density, and encounter design.
Did Counterplay Games confirm difficulty settings for the 2027 release?
Existing official materials do not confirm difficulty settings for the full launch. While developers have acknowledged forum threads requesting multiple difficulty tiers, no formal announcement has been made regarding their inclusion.
What platforms is Armatus confirmed for?
According to the official Steam store page, Armatus is listed for Windows PC with full controller support, including DualShock and DualSense controllers.













